Environment looks pretty good. Link looks over-designed.
Looks pretty good. Some of you younger folks might not believe me, but when this came out on the 64 and I was 11 it looked exactly like this to me.
Overall I think it looks fine. I think the spirit of the original is there.
I don’t like how shiny some parts are, especially when they’re wet. It just looks bad like a simple filter slapped on.
I’ll probably play it at some point, but I don’t need to play it day one.
No puzzle will be a puzzle
No story twist will be a twist
I know the route through the lost woods and can get the biggoron sword without any thought.
I know everything.
I don’t think I’ll play it.
We must be twins. I love the cutscene where kapora is flying link to kakariko village after leaving the top of death mountain. I purposely have saved files where I know a specific cutscene that I love will happen, and I leave it. Whenever I decide to smoke one, I’ll get ripped and start that file and watch beautiful cutscenes.
if they made Majora’s mask I probably would play it
I hope you got to enjoy tears of the kingdom because I really liked it.
Inconsistent, like two separate people were in charge of what the game looked like and they didn’t agree with eachother at all. You can tell there was an attempt at retaining the games distinct style in some of the character design and and animations, but they went WAAAAAY overboard with Link’s design which is for some reason extremely overly-detailed compared to the NPCs. There also the issue of the game world itself seeming almost obsessed with geometry. Kokiri foreat may have looked flat in the original but it’s like a huge overcorrection in the remake. Especially compared to the Hyrule castle town which looks like it was remade with much more sense.
the character style seems jarringly inconsistent
I hate it. It looks like shit. The overly designed tunic is disgusting and reeks of the issues with video games today. We are too focusing on the fact of making shit look cool instead of making shit look like a video game which is a constant issue over the many many myriad of multiple graphic generations.
Also I really wish Nintendo would MOVE THE FUCK ON FROM OOT. GOD DAMN IT.
Tl;dr: gamer don’t want shiny picture, gamer wants game
I’m excited as hell.
I love Ocarina of Time with all my heart, but it hasn’t aged well like most games of its era. I can’t wait to re-experience it with modern controls and quality of life.
Additionally I’m more excited that it’s a faithful remake vs a reimagining. I’ve wanted an updated version of OoT for a long time, and the 3D versions never scratched that itch for me.
Have you tried Ship of Harkinian?
https://www.shipofharkinian.com/
I think it’s the best version of the game, enough quality of life and playability improvements but without losing what made the original so good.
I haven’t! Idk where to get started. I have a pc. Just don’t want to do shady stuff like pirate the game or anything.
Post Napster fear lol
Ain’t shit Tendo can do about you downloading a rom, my friend.
And add the 3DS HD textures with it. Better graphics, modern resolution support, and twin stick camera movement is amazing
Same here. I hated breath of the wild. But this Zelda is true to the dialogue and game mechanics looks simple like the OG 64 version. From darunia smacking your head to the great fairy. Oh man I’m psyched. Buying a switch 2 just for that.
Looks great. I wish Mario 64 got the same treatment in its recent rereleases. The game’s got good bones, but it has some rough edges with respect to controls that we could fix with a modern C stick, and I don’t think early 3D graphics have the same sentimental value that pixel art does.
I kinda disagree on early 3d graphics not having the same sentimental value, but for some reason its specifically the ps1 wobbly style 3D graphics for me that do it, maybe because it is so distinct, almost in the way pre-rendered 3d backgrounds from 90s era pc games are. For whatever reason the n64 just kinda looks like shit to me and the dreamcast looks like it belongs in the ps2/xbox era anyway.
It looks foggier than Superman 64. Why is there fog or mist in every shot of that trailer?
Young link looks like a toddler, not a 10 year old. Why do their faces look like that?
How does voice acting improve on the original?
I’m going to stick to the fan recomps when I get the OoT itch. This looks like dog shit.
i’m pretty bumbed. a remake of OoT that incorporated the improved combat and map design of the newer games would be an insta buy, but it seems like the same game but with a focus group approved Nintendo-Hire-This-Man hyper detailed art direction. the “playing the songs into the mic” thing is neat at the very least, but other than that i can’t think of a reason to play this over the original
I have qualms about it as well. Hype realism freaks me out sometimes. Can’t even handle the 3ds version. I luckily got a Nintendo and first edition OoT on eBay. I stick to that.
I got the remake of links awakening because I never finished I the original.
I’ve beaten OoT on N64 & the master quest on GameCube…
Oooh. They made it pretty. Yawn.
I guess I’m happy for those who have never played it before. It looks pretty good. For me, I’ve already played through this game at least 3 times. It was the same with the Link’s Awakening remake. Hopefully they’ll use the engine to make something new soon.
The DLSS look makes the characters too uncanny for me to really enjoy it.
Young Link and Zelda’s faces are terrible. They put a lot of work on the main cast (Link, Zelda, Sheik, Ganondorf), they put half as much effort on Saria who looks decent, and then for every other NPC (Castle Town) they just… didn’t do anything? Are the Castle Town characters even from the same game at all? I’d be fine with a style of the same level as Saria, but the DLSS5 yass faces for young Link and Zelda are just bad. Sheik looks a little over designed but not awful (after all, we don’t even see the face, that helps), Ganondorf looks the best of them all. Adult Link might be okay but I didn’t look for a stable shot of him for too long - I just don’t quite get why they made so much touch-ups on young Link’s outfit, fabric textures and all, but apparently close to nothing on adult Link? ETA slowed down the trailer, adult Link looks fine (glimpse of the red tunic design fluff looks sweet), it seems that only young Link and Zelda are super weird overdone. Maybe it’s not that bad.
New UI and UX is the most expected. The reuse of the Breath / Tears / Echoes item selection menu leaves a terrible taste, but since we have a much more limited item selection, maybe this is the best case they could have thrown this on. Should be fine, that was the most basic thing to update. Quest log presentation is nice UX update.
The touch-up on the combat system and animations is gorgeous, the sword swings and the hammer swings feel great. The monsters look amazing, bosses too, much better than the human characters. Darunia and Ruto look borderline uncanny valley but they might be okay in game.
Environment detail quality is fine. I’d be fine with less sparky ultra detailed textures and materials and fabrics, this isn’t quite my taste and Kokiri Forest might be a little too busy, but I would be okay playing a game like that. The few shots we saw of the Spirit Temple, as well as the Gerudo Hideout, the field, seem to be great, Castle Town and all that - textures and detail wise, it looks fine.
BUT… Maps are 1:1. Utterly, extremely disappointed on that. Like… The Deku Tree has a flat ground, flat walls, flat everything. It looks like the dungeons literally took the 64 maps and slapped a new hyper DLSS5 texture on it. They added a dedicated jump button, but the dungeons will have all the same flat surfaces and the same ledges to grab and everything - what even is the point of the jump button if everything else is the same? Where are you even going to use it that’s new here, where are you going to jump that the OG didn’t already do if the polygons on the map are literally the same? Castle Town also using the same map with no change, the same square, the same alley, is the worst, the most “zero effort” spot. They might have added more details to Hyrule Field, touched up the hills and river banks, but it looks like everything else, every map, every screen will be 1:1 identical - except the Hyrule Field map which appears to be just a little shorter at the bottom for some reason under the ranch? Did they cut the river from the Gerudo valley entrance a little shorter and made the field match, since there might be much less or no field transition scene? Hyrule Field was at the very least the one place I expected to see get bigger, but no, it’s shorter.
This suggests that the whole game will be 1:1 after all. Every single heart piece location, gold skulltula? Exact same. Every single dungeon room? Pull a guide from '98. Volvagia strat? Identical. Now I have to wonder what they’ll replace the stone / shard of agony with, because it’s looking like they didn’t spare any thought for that sort of thing. And most of all - absolutely zero change anywhere, no lore update to match the more recent games, no environment design update beside the ultra realistic UE5 standards, zero new location in the world, no extra room in any dungeon, no moved item, no extra background lore, not a single inch changed on any wall or floor. Nothing on the Sacred Realm, no change in the Forest or Shadow Temples, the most we might get is a couple new lines walking next to random NPCs. The presence of the Triforce mark on young Link seemed to hint that they were going to adapt a couple things from later lore, but I don’t believe in that anymore, I’m expecting identical dialogues, even the cutscenes are 1:1. They straight up looked at all the “Nintendo, hire this man” comments on every UE4/UE5 Mario / Zelda Youtube video and said okay and nothing else. ^actually they said we’ll do that ourselves and This Man is getting a C&D^
Dump the texture pack on Ship of Harkinian and bam, that’s this remake. This is the 3DS version a second time. Like, just take the 3DS version and put the same control / menu touch-ups, that would have been fine.
Since all the work is clearly done, Majora’s Mask should obviously be expected next year, no change (but this one would have been a more obvious choice to leave 100% untouched).
Only change I think I’m spotting is the item screen, there appears to be a spot for a 5th bottle, since there are 5 spots at the bottom with the same design? And I assume that 5th bottle takes the spot of either the masks / item swaps or the ocarina, sending them somewhere else - it would make sense for the ocarina to have a dedicated button.






