I’ve also read speculation that selling it at a loss could contribute to antitrust lawsuits against them. Basically if they sell gaming PCs below cost, and the gaming PCs incentivize Steam use over other platforms, there would be an argument that Valve was using their 30% sales cut to sell hardware others can’t compete against, to further cement their monopoly. This would be partially countered by the open nature of the device, but not fully since it would still “steer” common users towards steam over other platforms.
This isn’t an issue for console makers because there are multiple competing consoles with valid market share.
I commented here quite some back that I did not expect that Valve would subsidize the console and that it would be for this reason, that subsidizing the console means a razor-and-blades business model, and a razor-and-blades model requires a closed system, where one has to purchase additional product specifically from the vendor of the initial product. They were making an open system, where this isn’t the case.
https://en.wikipedia.org/wiki/Razor-and-blades_model
The razor-and-blades business model[1] is a business model in which one article is sold at a low price or even given away in order to increase sales of a complementary good, such as consumable supplies. It is different from loss leader marketing and product sample marketing, which do not depend on complementary products or services. Common examples of the razor-and-blades model include inkjet printers whose ink cartridges are significantly marked up in price, coffee machines that use single-use coffee pods, electric toothbrushes, and video game consoles, which require additional purchases of accessories and software not included in the original package.[1]
Although the concept and the catchphrase “Give 'em the razor; sell 'em the blades” are widely credited to King Camp Gillette, the inventor of the double-edged safety razor, Gillette did not in fact follow this model, nor did it invent the razor-and-blades model, although it did pioneer the production and sale of disposable razor blades.[1][2]
In more recent times, video game consoles have often been sold at a loss while software and accessory sales are highly profitable to the console manufacturer. For this reason, console manufacturers aggressively pursue legal action against carriers of modchips and jailbreaks due to a belief that the resulting possibility of unauthorized or prohibited copying causes a loss in profits. Particularly in the sixth generation era and beyond, Sony and Microsoft, with their PlayStation 2 and Xbox, had high manufacturing costs. As such, the companies sold their consoles at a loss and aimed to make a profit from game sales.[9][10] Nintendo had a different strategy with its GameCube, which was considerably less expensive to produce than its rivals, so it retailed at break-even or higher prices.[11] In the following generation of consoles, both Sony and Microsoft have continued to sell their consoles, the PlayStation 3 and Xbox 360 respectively, at a loss, with the practice continuing with the concurrent eighth and ninth generations of console hardware.[12][13][14]
Duh - people are shitty and would abuse it.
Buying things at their retail price and using them in a way the manufacturer didn’t intend is not shitty, nor abuse.
Most of the business models that enable subsidized pricing for consumer products, on the other hand rely on artificially restricting how people can use those products, which is shitty and abusive.
Huh – what do you think I said or why I said it?
Not much to abuse. The same way that the subsidizing of consoles doesn’t open it up for abuse per se
Valve would just lose money on a lot of sales, as they can’t get a guaranteed recoup of the subsidy in the same way that Sony or Nintendo do
I mean sort of, if it was heavily subsidised, people would just buy a bunch of them and make a server farm or something like that
US air force and PS3s anyone
Consoles make an attempt to be a locked ecosystem - which is why they can subsidize it - because they know if you buy it your buying their games for it.
Yes, that’s what I’m saying
not much to abuse
Then I’m misunderstanding this part. The PS3 compute cluster incident commented below is what came to mind.
But in the current climate I image that if the Steam machine was heavily subsidized that there would be a subset of people abusing that by doing something like purchasing, harvesting, and immediately reselling its parts.







