The “move fast and break things” is from Silicon valley startup culture. Like, JS and PHP. No idea why you would think C++ is the poster child for fast iteration.
The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
I see quite a few games being made using Rust nowadays thanks to increased availability.
The “move fast and break things” is from Silicon valley startup culture. Like, JS and PHP. No idea why you would think C++ is the poster child for fast iteration.
Because that’s the main reason people cite why they’re not programming games in Rust.
There has to be something to it as well, because it happened a few times, while people keep falling in love with Rust in all other fields
The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
I see quite a few games being made using Rust nowadays thanks to increased availability.
I think you missed what I wrote in the brackets. It was regarding the gaming thing.