The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
I see quite a few games being made using Rust nowadays thanks to increased availability.
The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
I see quite a few games being made using Rust nowadays thanks to increased availability.