

is a bug, not a feature
Umm, excuse me. We’re delivering 400 points worth of story work with 40 points worth of dev time. Do you think that that’s somehow a bad thing? Our budget is stretching further than ever! (Once we figure out how to reduce token costs) /s
The issue is more that the triangle of code that works, code that scales well, and code that’s cheap will always, ALWAYS, prioritize works and is cheap, even if every action taken from then on costs more to make. I’ve been on a team that focused effort on keeping scalability a priority and every single thing we tried got kneecapped to “keep to the budget”.
This is a complete misread of what this means. Drones are used to kill people, not other drones. Drones are last priority targets in basically all cases except for strategic defensive positions. This switch means more death at the hands of less (or no) people. It’s like arguing that nukes are good because they’re so destructive that they’ll end war. Which is the opposite of what they did, wars just became proxy wars in an attempt to drain your adversary of resources, instead of direct conflict to stop them. We have more international conflict now than at any point in human history. This will make that even worse.