I’ve written before about how November 2025 was an inflection point for coding agents—the point where Opus 4.5 and GPT-5.1 crossed a tipping point that meant their respective coding agents …
Now turn this into an actual game - quadruple the size of the playable area, introduce fun game mechanics, add a plot that isn’t too cliche, some twists, a magic system, make it really good
To be fair, the post is about the models’ capabilities, but, that doesn’t prevent people from publishing “games” “made” like this.
The reason is money, not creativity. If the money spent on tokens doesn’t yield a profit, nobody would be releasing 5 games a week.
Edit: didn’t realize that it had already been mentioned. I’ll change to something else to avoid parroting;
You should give it a try and see find out yourself. The issue is not that people vibecode their own games, who cares. Let them enjoy themselves. I believe that the fun part is watching your game come alive and tweaking it to your preference. The issue is rather that a lot of people choose to publish them, which I suspect is because of the potential profit it may have. My question is why aren’t there a website where people can share, or even sell their vibecoded games for those interested? That would benefit all since sharing assets, prompts, MCP, and what not, would lower cost of spent tokens.
Edit 2: A quick search answered my question. Apparently there are multiple websites dedicated to serve this purpose already.
Good luck competing with the 120000000 other sloppies lso made by people who were also capable of typing the prompt “can you make me a cool game and also make it really fun”
What is your value proposition? Why on earth would I pay money for this when we live in an age of entertainment abundance?
This is not where it is. It’s when the next person really does have a great idea, and doesn’t need to beg a publisher or spend thousands of hours honing an unrelated skill like blender to build a prototype.
Most of them want to just create without learning how to. The problem is there’s a reason why it’s hard and takes time. It’s not enough to have a good idea, you need artistic vision to make the art to back it, logic to make the structure that holds it together and a ton of other pieces.
Thinking an averaging machine trained on thousand of stolen products can skip all those processes is dumb at best: you will create slop that will appeal to no one and probably will run like shit.
If they only understood that they are also doing actual damage…
It’s crazy to me that people can get so excited by pumping out slop.
What do they think creativity is?
Quote from the post:
To be fair, the post is about the models’ capabilities, but, that doesn’t prevent people from publishing “games” “made” like this.
The reason is money, not creativity. If the money spent on tokens doesn’t yield a profit, nobody would be releasing 5 games a week.Edit: didn’t realize that it had already been mentioned. I’ll change to something else to avoid parroting;
You should give it a try and see find out yourself. The issue is not that people vibecode their own games, who cares. Let them enjoy themselves. I believe that the fun part is watching your game come alive and tweaking it to your preference. The issue is rather that a lot of people choose to publish them, which I suspect is because of the potential profit it may have. My question is why aren’t there a website where people can share, or even sell their vibecoded games for those interested? That would benefit all since sharing assets, prompts, MCP, and what not, would lower cost of spent tokens.
Edit 2: A quick search answered my question. Apparently there are multiple websites dedicated to serve this purpose already.
Pretending to be a human as a fish on the Internet.
They don’t care, they just want to make some easy money.
That, or they legitimately hate the indie gamedev scene, because they don’t make edgy flash game inspired stuff.
Good luck competing with the 120000000 other sloppies lso made by people who were also capable of typing the prompt “can you make me a cool game and also make it really fun”
What is your value proposition? Why on earth would I pay money for this when we live in an age of entertainment abundance?
This is not where it is. It’s when the next person really does have a great idea, and doesn’t need to beg a publisher or spend thousands of hours honing an unrelated skill like blender to build a prototype.
Most of them want to just create without learning how to. The problem is there’s a reason why it’s hard and takes time. It’s not enough to have a good idea, you need artistic vision to make the art to back it, logic to make the structure that holds it together and a ton of other pieces. Thinking an averaging machine trained on thousand of stolen products can skip all those processes is dumb at best: you will create slop that will appeal to no one and probably will run like shit. If they only understood that they are also doing actual damage…