• strawberry_enjoyer42@lemmy.blahaj.zone
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      15 hours ago

      How did it playtest it? The answer is: it didn’t!

      It is incapable of experiencing emotion, and is therefore incapable of what we call play.

    • Telorand@reddthat.com
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      1 day ago

      That’s the dumbest thing I’ve heard today. Having Claude “play”-test a game 1200 times isn’t the same as having 1200 humans playtest something. It’s having one pseudorandom test 1200 times.

      Also, isn’t the point of games that humans play them? That’s why it’s called a playtest. Humans play the game and report what they found enjoyable versus what needed work. The designer then gets to choose if adding units or balancing abilities is warranted. How would a machine know what an audience finds fun? How could it know what a dominant strategy might be? They don’t, and this idea that you can outsource creativity to AI is fundamentally flawed.

        • BenevolentOne@infosec.pub
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          8 hours ago

          By who? The game is playable.

          It’s not like your average play tester making 20 bucks an hour is some kind of artistic genius, mostly they’re just working the bugs out.

          The guy made a thing with a computer. So what? Get off your high horse like clicking a mouse a few times is some kind of proof of the ‘creative process at work’.

          So he spent his time differently, great. If he decides to be an indie, he can spend the next 8-24 months going to conferences and begging for reused art assets and small checks to pay people on fiver or buy models on the unity store, he can spend the same amount of time going to conferences and begging for creative feedback and small checks to pay people to work on the design.

        • RumRunningDevil@lemmy.zip
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          1 day ago

          Why would I play a game a human didn’t make? This is actual hedonism. Just raw masturbatory dopamine seeking.

          • KatherinaReichelt@feddit.orgOP
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            4 hours ago

            You can also phrase it another way: Why shouldn’t you play some random guys polished free game? Why would you play something made by soulless Electronic art MBA dudes who are pushing microtransactions everywhere to milk additional money out of you, build by some generic formula by abused devs (look up “crunch time”) just so that the Saudi royals can get more money?

    • Seralth@piefed.seralth.com
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      15 hours ago

      Claude has a fetish for making unit tests and excessive testing. Unsure if that’s a bad thing. But boy does it waste electricity.

    • TheAgeOfSuperboredom@lemmy.ca
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      1 day ago

      So I guess fun is mashing together a bunch of features from other RTS and MOBAs. In days gone by this sort of thing was considered shovelware garbage. I guess with AI in the mix it’s now called innovation.

      Also… combat juice?

      • Helix 🧬@feddit.org
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        13 hours ago

        combat juice

        As a biological German I’m weirdly attracted to playing this, but I really mustn’t.

      • Seralth@piefed.seralth.com
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        15 hours ago

        Eh Iv heard stupid things then combat juice. At least I’m laughing at how dumb combat juice is.

        But yeah this is shovel ware 101. The only people calling it innovation are smoking something way too strong for them.