cross-posted from: https://beehaw.org/post/28095114
Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.



I think this is a dangerous misconception.
I could feed locally run Minimax H3 a set of reference art, like the painted stills from this game, and it would exactly match the style. I could use start/end frames, motion masks, pose control, character sheets, voice and music samples, reference videos; I can get it to do whatever I want with extreme precision, and as long as I checked the output it would be indistinguishable from CGI.
The point I’m making is that a lot of people percieve diffusion as mashing a Stable Diffusion keyword prompt into a text box, and getting a sloppy result. Maybe thats still how shit corporate services like ChatGPT work.
But a LOT has changed over two years.
Theres no way people can definitively detect generative output anymore. We can IF its done lazily, but its quite possibly indistinguishable now, too.
You’re asking them to learn and understand rather than parrot… god speed.