• Uriel238 [all pronouns]@lemmy.blahaj.zone
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    3 hours ago

    I’m reminded of the early years of MMORPG games that had semi-functional economies, and all the confidence games came back. For example, a carnie would sell empty crates for a price on the promise that some of them were filled with valuable goodies. They weren’t but occasionally a collaborator planted in the audience would win a prize.

    Maybe we should bring back the tar-and-feather treatment.